================================================================ Title : Untouched by Human Hands: 3412_outdoors Filename : UBHH3412.WAD Completion : 01.21.2010 Author : Rez Email Address : rividh@earthlink.net or rez@doomgold.com Misc. Author Info : Doom addict who doesn't know which end of an editor is up Other WADS by Author : Untouched by Human Hands series Description : Big, wide-open, tons of crossfire. Additional Credits to : the ObHack team and its ancestors (SLIGE and Oblige) ================================================================ * Play Information * Game : Doom2 Level # : Map 01-11 Single Player : Yes Cooperative 2-4 Player : Whatever ObHack added Deathmatch 2-4 Player : No, tho add starts if you wish Difficulty Settings : Yes New Sounds : None (yuck!) New Graphics : None New Music : No Demos Replaced : None, but I'd like to see yours ================================================================ * Construction * Base : New levels made from virgin bits Editor(s) used : ObHack 006.7 Build time : 2 minutes (hey, it's an old computer) Known Bugs : None ================================================================ * Copyright / Permissions * You MAY use this WAD as a base for new levels, provided you give proper credit for its sleezy origins. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include this file intact. * Where to get this WAD * http://www.reziac.com and wherever else I've stashed it. Email me and ask. ObHack settings: -- Levels created by ObHack 006.7 -- ObHack Level Generator (C) 2006-2007 Andrew Apted -- ObHack Level Generator (C) 2007-2009 Sam Trenholme -- ObHack Level Generator (C) 2009-2010 Fritz Langhart -- http://oblige.sourceforge.net/ -- http://www.samiam.org/slump.html -- Settings -- seed = 3412 game = doom2 port = nolimit mode = sp length = episode -- Adjustments -- size = progressive steep = random puzzles = normal traps = normal mons = swarms health = more ammo = more outdoors = outdoors iweapon = none switches = both keytype = both roomsize = random lighting = random Good to excellent maps, all keepers. No duds, none unplayable, some really nifty features. Crossfire as well done as if hand-cranked. Not breakable by jumping (nowhere you can get stuck even if you jump in somewhere you don't yet belong -- but not recommended if you like your skin intact). Worst fault being a dearth of armour, and no SSG or RL. Tho ammo and health appear generous, you can wind up needing every scrap. Monster placement is just plain evil. :) My favourites: map09: "The Golden Gate Bridge" map10: "Balconies"