================================================================ Title : Untouched by Human Hands 3.0 Filename : UBHH3.WAD Completion : 04.01.2004 Author : Rez Email Address : rividh@earthlink.net Misc. Author Info : Doom addict who doesn't know which end of an editor is up Other WADS by Author : Untouched by Human Hands 2.0 (UBHH2.WAD) Description : The ultimate extra-humongous SLIGE map! One Thousand Rooms! (well, close enough) 2121 monsters!! (plus uncounted Lost Souls) 87 secrets!!! (you'll need 'em) Additional Credits to : David Chess, author of SLIGE http://www.doomworld.com/slige/ ================================================================ * Play Information * Game : Doom2 Port required : Any engine that removes savegame limits (.DSG averages over 1mb) Level # : Map 01 Single Player : Yes Cooperative 2-4 Player : Whatever SLIGE added; might work well Deathmatch 2-4 Player : No (you'd never find each other) Difficulty Settings : Yes New Sounds : None (yuck!) New Graphics : Only those SLIGE generates New Music : No Demos Replaced : None (I dare you to make a 100% kills demo) ================================================================ * Construction * Base : New level made from virgin bits Editor(s) used : SLIGE v4.85 BSP3.0 Build time : About 10 minutes Known Bugs : Some minor visual errors due to SLIGE bugs, no gameplay bugs. Steps to recreate this map: 1) slige -nosemo -bimo -biwe -rooms 1000 -doom2 -seed 723926504 1000.out 2) BSP3 1000.out 1000.wad (or any name you like) ================================================================ * Description * I've tried several times to make a 1000-room map with SLIGE, only to fail because the result exceeded the maximum map boundaries. At last, success! Er, well, at least it compiled... 3208 sectors, 13252 linedefs. (Eeep!) While mostly nothing special in design or appearance as SLIGE maps go (although lighting is uniformly good), it has an adequate variety of areas, well-placed monsters and weapons, and some good fights. It also has several unnaturally convoluted switch quests, assorted locked doors, and one key. Find the automap, stashed relatively near the entryway, to reduce frustration. All weapons are present except the BFG. Ammo is downright parsimonius until you find the first backpack, but health and armour are generous. Monster/ammo ratio is quite high (approx. 1.2) and opportunities for infighting are scant, but there are no overwhelming assaults. Your main challenge will be remembering where you left what, and how to get back there! ================================================================ * Copyright / Permissions * You MAY use this WAD as a base for new levels, provided you give proper credit for its sleezy origins. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include this file intact. * Where to get this WAD * Wherever I've stashed it. Email me and ask, or check for a link on http://www.reziac.com